Sunday, November 15, 2009

Balance: An Intro to me. (Moo)

The First Post


Basically this is the introduction post to this blog. I've seen other druid blogs around and
I just don't see one that updates on any regular time-frame, or if they do I just don't think they do that great of a job. I'm not knocking the other blogs, and I'm not saying a good one doesn't exist, I'm just saying I haven't found one that catered to me all that well.

I play as an Alliance Moonkin with the guild Ascension Asylum on Blackwater Raiders. This blog will basically be guides to balance moonkins, info for different raids, and just general news and info that balance moonkins should know about upcoming content.

Just a few pointers ahead (I'm assuming you know nothing about this, so bear with me.)

Rotation:

The Eclipse talent is a must for all balance DPS moonkins. It's the talent that defines our rotation, and makes us the crit-chicken we are. Basically, when you crit with either Wrath or Starfire, your damage for the other spell is increased significantly, whether it's from a higher crit chance, or just increased bonus damage.

This defines our rotation. Basically our rotation is to keep our dots up (Moonfire and Insect Swarm), then spam one of our two nukes until eclipse procs, then spam the opposite. If eclipse procced on Wrath, you switch to spamming Starfire. Then continue to spam Starfire until eclipse procs again.



Gems:

Your meta gem should be the Chaotic Skyflare Diamond, then all other gems should be the +23 spellpiwer ruby, except for two blues/greens/purples. I use two Purified Dreadstones, +12 Spellpower and +10 Spirit. The two blues are used to meet the meta gem requirement.


Enchants:
Basically enchant your items with the most +Spellpower, +intellect, +haste, +spirit, that are available for that slot. My enchants are listed below.

Head: +30 Spellpower and +20 Crit
Back: +23 Haste
Chest: +10 All Stats
Bracers: +30 Spellpower
Staff: +81 Spellpower
Gloves: +28 Spellpower
Pants: +50 Spellpower and +20 Spirit
Boots: Tuskarr's Vitality, +15 Stamina and minor speed increase

*I chose Tuskarr's Vitality in this slot because of the extra run speed. It's a small boost (less than 10%), but it helps immensely in end game content. It's great for the damage that comes from fires (Gormok, Kologarn, Jarraxus in heroic), it's great for Hodir, it's great for Ony's deep breath. It basically helps more than you would think from just looking at the stats.


A little info on my Guild

Ascension Asylum is a casual progression raiding guild. Basically this boils down to this. We raid, we raid to see the content, but we don't throw temper tantrums if someone messes up, has real life issues, or if something crops up and they have to leave a raid. We care about end game content, yes. However, we also know that real life is more important than WoW, and that we play this game to have fun. After a few wipes on a new boss for us, we typically don't get distressed, and if we do after five wipes or more, we call the raid for the night and come back the next day.

In my opinion it's a great guild. We're fun loving, and we have a good time. That being said, we've had a few recruits that didn't quite mesh, and caused problems in guild. When this happens, it's always an officer vote on what to do with them. We're democratic, and we give everyone a fair shot.

If you're new to raiding in the guild, we always have emblem runs, and we help people out with gear choices and how to improve their DPS/Heals/tanking if they need help.


Now finally, my plans for this blog. I plan on updating this weekly with whatever news or things I find interesting/important relating to balance druids in WoW. I'll also post raiding updates and our strategies for how we did things. So be sure to check back for more.





2 comments:

  1. Oq - why wouldn't you use the 30sp + 20spirit leg enchant?

    ReplyDelete
  2. At the time, I needed stam. They dropped from a 25 VOA and I kind of forgot to look over my already existing enchants.

    ReplyDelete