Monday, February 22, 2010

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WHY WON'T IT WORK?

RSS FEED, GET TO WORKING ORDER NOW!

Monday, January 18, 2010

New Name, New Direction

I've gone and made a change to the blog. We'll be strictly covering things relevant to balance druids now, and I'm saying we, because I've added a new face to the blog. He's a guildie, and he's a fellow boomkin.

He does things just a little differently than I do, but he also pulls near the same amount of DPS I do, so he knows what he's doing.

This is basically all I'm going to say in this post, other than apologizing for the lack of updates. I've been really busy lately, and things are just about to go slow down to their usual pace.

Tuesday, December 15, 2009

Fall of the Lich King

PATCH 3.3 WOOT!

Okay, that part is over. The rest of this entry will be more thought out and detailed.

Three new 5 man instances

We accidentally did these on heroic on the first night. I put together a group of five people, and after a quick look to see who they actually were, we were off.

Our guild is fairly large, I don't know everyone off the top of my head.

We had a Paladin Tank, a Shaman Healer, and a Paladin, a Hunter and Myself for DPS.

EXPECT SPOILERS FROM HERE ON OUT


We entered the Forge of Souls, and turned in the quest there, and went on our way.

Let me tell you, having five people, all not knowing what was going on, not reading up on the strategies beforehand, was the most fun I've had in WoW in a long time.

The first boss was fairly easy, oh hey, a whirlwind that hurts us, well, get out of it silly!

Then the second boss. Oh the second boss of the Forge of Souls.

He was a little tougher. Especially since we didn't understand the whole soul link. Yeah, we finished that fight with two of the three DPS dead.

Oh, hey, NOW Jaina Proudmore arrives with the rest of the army. Thanks for the perfect timing.

Anywho, on to the next place. Through the portal and now we're in the Pit of Saron.

Well, look at that dragon, I wonder if he'll be tough to kill. Let's attack that sorcerer thing over there.

Oh, here's Jaina again, after we attack, again. Well, that army lasted long, and Tyrannus left to go somewhere else. Time to, oh hey, a quest! Free fifteen people, alrighty.

Well, we freed the people then made our way to Garfrost. Somehow we instinctively knew to hide behind the boulders, so he went down fast.

Then Ick and Krick. Wee! No, grab that one! THAT ONE!

Fun fight those two, just stay away and avoid the land mines and you're fine.

Oooooh, major pulls now, they take a while, but they go down.

Hey look it's Hodir cave. Sweet, ouch, that ice hit me, and I hit a chain reaction like a pinball going all the way to the bottom.

Oh, now the fight with the dragon. Oh, never mind, the dragon flew away, just this guy. We'll kill him.

Oh, he killed everyone. Well, off to find the place the Gnome talked about.

What's with the Gnome hate anyway? First Wilfred Fizzlebang, now this?

Well, we go in and we start the 10 waves of baddies, we end up wiping after the first boss. It takes a while to get back in. 10 minutes later we try again. We get in. We take down the next 5 waves, and move on.

Oh hey look, a big Skeleton.

EVIL OQ, KILL HIM.

I have a thing for killing the evil version of myself. I know we should probably kill the healer first, but it's personal.

Oooh, hey. The Lich King.

Run away! He gonna kill you!

First wave, a little bit of AOE makes me your man.

Second wall, more single taget, the big guys are tough.

Third wall, killing killing, holy cow he's getting close.

Fourth wall, it's waaay up there. We should be fine. Here come the ghouls. Man, they can jump far.

We kill them, then the Abominations, then the Witch Doctors. Fourth wall gone.

We run onto the ledge, and I was lucky enough to have my camera pointed off the edge of the cliff. Seeing the Skybreaker rise up out of nowhere was very cool.

Oh hey, they locked the Lich King in the tunnel. Well, that was fun.





I Love new content. I really do. Having content that is this cool to play through actually let's me Forgive Blizzard for slightly nerfing Balance Druids. That's fine, as long as you keep putting out stuff that's fun to play through.

Tuesday, November 24, 2009

Balance News, Tier changes

Okay, the guys over at MMO-Champion have again been the bearer of news. The stats for the Tier 10 set bonus are out, as well as an upcoming change in the Tier 8 bonus.

  • Item - Druid T10 Balance 4P Bonus - Your critical strikes from Starfire and Wrath cause the target languish for an additional 7% of your spell's damage over 4 sec. (Up from 5%)

So there you have it. I trust the guys behind MMO-Champion, they're typically right on anything they post. I'm not going to say 100% of the time, but they're fairly reliable. Also, a change in the Tier 8 bonus for balance druids. If you're like me and have been holding on to this set for a while, this may make you want to finally upgrade.

Tuesday, November 17, 2009

Balance News; Tier 10

So what's with Druids and horns anyway?


So, the guys over at MMO Champion dug up some info on the Tier 10 armor set for Druids. First off, they have a picture of the set, and the 2 piece and 4 piece bonus stats for it. The set bonus is quoted directly from their post.


So there you have it. If you're getting this set in the future, be sure to be specced into Omen of Clarity in the Restoration tree. Also, the 4 piece set bonus is obviously a filler, since there's no unit on the 6000, and 6000 seconds would mean no cool-down whatsoever.


Also, the look of this. The Cenarion and Stormrage set at level 60, the Malorne and Nordrassil set at level 70, The updated onyxia drop at level 80, and now this?

Why does blizzard keep throwing horns at druids anyway?

Monday, November 16, 2009

Weekly update #1

Mimiron!

The Asylum never progressed all the way through Ulduar, 10 or 25 man. There were problems with people being on to run, getting raids together, and just really accomplishing anything over the last summer. After we rose from the proverbial ashes, we dusted ourselves off and gave uldy a few tries before Trial of the Crusader came out. Most of the Asylum wanted to move on to bigger and better things, leaving the unfinished Ulduar behind. Well, while most of our guild has moved past wanting to do Ulduar, there's a group of us that wants to see it until the bitter end.

We schedule our weeks ahead of time, so people can know what runs to expect in the upcoming week. However, that doesn't mean we're limited on what runs we can do, those are just the ones that we put up at the beginning of the week. People are free to pug runs that aren't on the schedule, especially if they have odd raid times. We'd prefer if you get some guildies that want to do it with you, but we won't complain too loudly if you pug it.

Now, this Ulduar run was just thrown together. The GM wanted to finish it and see the final boss, and a group of us agreed that we wanted to as well. Since we typically finish Onyxia as a guild (25 and two to three 10 mans) on Tuesday, and my 10 ToC group finishes on Wednesday, this leaves Thursday, Friday, Saturday and Sunday for our 25 ToC that we're still working on.

This particular Monday night we didn't have anything planned, so we were persuaded into going into our extended 10 Ulduar to see what we could do. Well, we downed Mimiron for the first time, with 5 people up at the very end of the fight. A Shadow priest, who was the last range DPS, was the one that ended up killing the the head with only a few seconds left to spare.

Naturally, vent exploded. A lot of whoops, cheers and hollers filled everyone's ears as we all settled down for a picture to celebrate out victory.

See this happy group of ten people? This is just after downing Mimiron for the first time as a guild.





So there you have it folks, what our raiding schedule is like, and our first Mimiron kill.

Life is swell friends, life is swell.